Dart DocumentationstagexlFlipBook

FlipBook class

class FlipBook extends InteractiveObject implements Animatable {

 List<BitmapData> _bitmapDatas;
 List<double> _frameDurations;

 int _currentFrame;
 double _frameTime;

 bool _play;
 bool _loop;
 Event _progressEvent;
 Event _completeEvent;

 Rectangle clipRectangle;

 //-------------------------------------------------------------------------------------------------

 FlipBook(List<BitmapData> bitmapDatas, [int frameRate = 30, bool loop = true]) {

   _bitmapDatas = bitmapDatas;
   _frameDurations = new List.filled(_bitmapDatas.length, 1.0 / frameRate);

   _currentFrame = 0;
   _frameTime = null;
   _play = false;
   _loop = loop;
   _progressEvent = new Event(Event.PROGRESS);
   _completeEvent = new Event(Event.COMPLETE);

   clipRectangle = null;
 }

 //-------------------------------------------------------------------------------------------------

 static const EventStreamProvider<Event> progressEvent = const EventStreamProvider<Event>(Event.PROGRESS);
 static const EventStreamProvider<Event> completeEvent = const EventStreamProvider<Event>(Event.COMPLETE);

 EventStream<Event> get onProgress => FlipBook.progressEvent.forTarget(this);
 EventStream<Event> get onComplete => FlipBook.completeEvent.forTarget(this);

 //-------------------------------------------------------------------------------------------------
 //-------------------------------------------------------------------------------------------------

 int get currentFrame => _currentFrame;
 int get totalFrames => _bitmapDatas.length;

 bool get loop => _loop;
 void set loop(bool value) { _loop = value; }

 bool get playing => _play;

 List<num> get frameDurations => _frameDurations;

 set frameDurations(List<num> value) {
   for(var i = 0; i < _frameDurations.length; i++) {
     _frameDurations[i] = (i < value.length) ? value[i] : value.last;
   }
 }

 //-------------------------------------------------------------------------------------------------

 void gotoAndPlay(int frame) {
   _currentFrame = min(max(frame, 0), totalFrames - 1);
   _play = true;
   _frameTime = null;
 }

 void gotoAndStop(int frame) {
   _currentFrame = min(max(frame, 0), totalFrames - 1);
   _play = false;
   _frameTime = null;
 }

 void play() {
   _play = true;
   _frameTime = null;
 }

 void stop() {
   _play = false;
   _frameTime = null;
 }

 //-------------------------------------------------------------------------------------------------

 void nextFrame() {
   _currentFrame = _loop ? (_currentFrame + 1) % totalFrames : max(_currentFrame + 1, totalFrames - 1);
   _play = false;
   _frameTime = null;
 }

 void prevFrame() {
   _currentFrame = _loop ? (_currentFrame - 1) % totalFrames : min(_currentFrame - 1, 0);
   _play = false;
   _frameTime = null;
 }

 //-------------------------------------------------------------------------------------------------
 //-------------------------------------------------------------------------------------------------

 bool advanceTime(num time) {

   if (_play == false) return true;

   if (_frameTime == null) {

     _frameTime = 0.0;
     this.dispatchEvent(_progressEvent);

   } else {

     _frameTime += time;

     while (_play) {

       var frameDuration = _frameDurations[_currentFrame];
       var lastFrame = _currentFrame;
       var nextFrame = _loop ? (lastFrame + 1) % totalFrames : min(lastFrame + 1, totalFrames - 1);

       if (_frameTime < frameDuration) break;

       _currentFrame = nextFrame;
       _frameTime -= frameDuration;

       // dispatch progress event on every new frame
       if (lastFrame != nextFrame) {
         this.dispatchEvent(_progressEvent);
         if (_currentFrame != nextFrame) return true;
       }

       // dispatch complete event only on last frame
       if (lastFrame != nextFrame && nextFrame == totalFrames - 1 && _loop == false) {
         this.dispatchEvent(_completeEvent);
         if (_currentFrame != nextFrame) return true;
       }
     }
   }

   return true;
 }


 //-------------------------------------------------------------------------------------------------
 //-------------------------------------------------------------------------------------------------

 Rectangle getBoundsTransformed(Matrix matrix, [Rectangle returnRectangle]) {

   var bitmapData = _bitmapDatas[_currentFrame];
   return _getBoundsTransformedHelper(matrix, bitmapData.width, bitmapData.height, returnRectangle);
 }

 //-------------------------------------------------------------------------------------------------

 DisplayObject hitTestInput(num localX, num localY) {

   var bitmapData = _bitmapDatas[_currentFrame];

   if (localX >= 0 && localY >= 0 && localX < bitmapData.width && localY < bitmapData.height)
     return this;

   return null;
 }

 //-------------------------------------------------------------------------------------------------

 void render(RenderState renderState) {

   var bitmapData = _bitmapDatas[_currentFrame];
   if (bitmapData is! BitmapData) return; // dart2js_hint

   // ToDo: The dart2js hint above is necessary to get a good translation
   // of "BitmapData.render". The type check is a little bit expensive,
   // so maybe we can find a better solution. It is strange because the
   // type of "renderState" should have more effect on the dart2js
   // compilation anyway!?!

   if (clipRectangle == null) {
     bitmapData.render(renderState);
   } else {
     bitmapData.renderClipped(renderState, clipRectangle);
   }
 }

}

Extends

EventDispatcher > DisplayObject > InteractiveObject > FlipBook

Implements

Animatable

Static Properties

const EventStreamProvider<Event> completeEvent #

static const EventStreamProvider<Event> completeEvent = const EventStreamProvider<Event>(Event.COMPLETE)

const EventStreamProvider<Event> progressEvent #

static const EventStreamProvider<Event> progressEvent = const EventStreamProvider<Event>(Event.PROGRESS)

Constructors

new FlipBook(List<BitmapData> bitmapDatas, [int frameRate = 30, bool loop = true]) #

Creates a new Object instance.

Object instances have no meaningful state, and are only useful through their identity. An Object instance is equal to itself only.

docs inherited from Object
FlipBook(List<BitmapData> bitmapDatas, [int frameRate = 30, bool loop = true]) {

 _bitmapDatas = bitmapDatas;
 _frameDurations = new List.filled(_bitmapDatas.length, 1.0 / frameRate);

 _currentFrame = 0;
 _frameTime = null;
 _play = false;
 _loop = loop;
 _progressEvent = new Event(Event.PROGRESS);
 _completeEvent = new Event(Event.COMPLETE);

 clipRectangle = null;
}

Properties

num alpha #

inherited from DisplayObject
num get alpha => _alpha;
set alpha(num value) {
 if (value is num) {
   if (value < 0.0) value = 0.0;
   if (value > 1.0) value = 1.0;
   _alpha = value;
 }
}

final bool cached #

inherited from DisplayObject
bool get cached => _cacheTexture != null;

Rectangle clipRectangle #

Rectangle clipRectangle

String compositeOperation #

inherited from DisplayObject
String get compositeOperation => _compositeOperation;
set compositeOperation(String value) {
 _compositeOperation = value;
}

final int currentFrame #

int get currentFrame => _currentFrame;

bool doubleClickEnabled #

inherited from InteractiveObject
bool doubleClickEnabled = false

List<BitmapFilter> filters #

inherited from DisplayObject
List<BitmapFilter> get filters {
 if (_filters == null) _filters = new List<BitmapFilter>();
 return _filters;
}
set filters(List<BitmapFilter> value) {
 _filters = value;
}

List<num> frameDurations #

List<num> get frameDurations => _frameDurations;
set frameDurations(List<num> value) {
 for(var i = 0; i < _frameDurations.length; i++) {
   _frameDurations[i] = (i < value.length) ? value[i] : value.last;
 }
}

num height #

inherited from DisplayObject
num get height => getBoundsTransformed(this.transformationMatrix).height;
void set height(num value) {
 this.scaleY = 1;
 num normalHeight = this.height;
 this.scaleY = (normalHeight != 0.0) ? value / normalHeight : 1.0;
}

bool loop #

bool get loop => _loop;
void set loop(bool value) { _loop = value; }

Mask mask #

inherited from DisplayObject
Mask get mask => _mask;
set mask(Mask value) {
 _mask = value;
}

bool mouseEnabled #

inherited from InteractiveObject
bool mouseEnabled = true

final Point mousePosition #

inherited from DisplayObject
Point get mousePosition {
 var stage = this.stage;
 return (stage != null) ? this.globalToLocal(stage._mousePosition) : null;
}

final num mouseX #

inherited from DisplayObject
num get mouseX {
 var mp = this.mousePosition;
 return (mp != null) ? mp.x : 0.0;
}

final num mouseY #

inherited from DisplayObject
num get mouseY {
 var mp = this.mousePosition;
 return (mp != null) ? mp.y : 0.0;
}

String name #

inherited from DisplayObject
String get name => _name;
set name(String value) {
 _name = value;
}

bool off #

inherited from DisplayObject
bool get off => _off;
set off(bool value) {
 if (value is bool) _off = value;
}

final EventStream<Event> onAdded #

inherited from DisplayObject
EventStream<Event> get onAdded => DisplayObject.addedEvent.forTarget(this);

final EventStream<Event> onAddedToStage #

inherited from DisplayObject
EventStream<Event> get onAddedToStage => DisplayObject.addedToStageEvent.forTarget(this);

final EventStream<Event> onComplete #

EventStream<Event> get onComplete => FlipBook.completeEvent.forTarget(this);

final EventStream<EnterFrameEvent> onEnterFrame #

inherited from DisplayObject
EventStream<EnterFrameEvent> get onEnterFrame => DisplayObject.enterFrameEvent.forTarget(this);

final EventStream<ExitFrameEvent> onExitFrame #

inherited from DisplayObject
EventStream<ExitFrameEvent> get onExitFrame => DisplayObject.exitFrameEvent.forTarget(this);

final EventStream<KeyboardEvent> onKeyDown #

inherited from InteractiveObject
EventStream<KeyboardEvent> get onKeyDown => InteractiveObject.keyDownEvent.forTarget(this);

final EventStream<KeyboardEvent> onKeyUp #

inherited from InteractiveObject
EventStream<KeyboardEvent> get onKeyUp => InteractiveObject.keyUpEvent.forTarget(this);

final EventStream<MouseEvent> onMouseClick #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseClick => InteractiveObject.mouseClickEvent.forTarget(this);

final EventStream<MouseEvent> onMouseContextMenu #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseContextMenu => InteractiveObject.mouseContextMenu.forTarget(this);

final EventStream<MouseEvent> onMouseDoubleClick #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseDoubleClick => InteractiveObject.mouseDoubleClickEvent.forTarget(this);

final EventStream<MouseEvent> onMouseDown #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseDown => InteractiveObject.mouseDownEvent.forTarget(this);

final EventStream<MouseEvent> onMouseMiddleClick #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseMiddleClick => InteractiveObject.mouseMiddleClickEvent.forTarget(this);

final EventStream<MouseEvent> onMouseMiddleDown #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseMiddleDown => InteractiveObject.mouseMiddleDownEvent.forTarget(this);

final EventStream<MouseEvent> onMouseMiddleUp #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseMiddleUp => InteractiveObject.mouseMiddleUpEvent.forTarget(this);

final EventStream<MouseEvent> onMouseMove #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseMove => InteractiveObject.mouseMoveEvent.forTarget(this);

final EventStream<MouseEvent> onMouseOut #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseOut => InteractiveObject.mouseOutEvent.forTarget(this);

final EventStream<MouseEvent> onMouseOver #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseOver => InteractiveObject.mouseOverEvent.forTarget(this);

final EventStream<MouseEvent> onMouseRightClick #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseRightClick => InteractiveObject.mouseRightClickEvent.forTarget(this);

final EventStream<MouseEvent> onMouseRightDown #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseRightDown => InteractiveObject.mouseRightDownEvent.forTarget(this);

final EventStream<MouseEvent> onMouseRightUp #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseRightUp => InteractiveObject.mouseRightUpEvent.forTarget(this);

final EventStream<MouseEvent> onMouseRollOut #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseRollOut => InteractiveObject.mouseRollOutEvent.forTarget(this);

final EventStream<MouseEvent> onMouseRollOver #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseRollOver => InteractiveObject.mouseRollOverEvent.forTarget(this);

final EventStream<MouseEvent> onMouseUp #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseUp => InteractiveObject.mouseUpEvent.forTarget(this);

final EventStream<MouseEvent> onMouseWheel #

inherited from InteractiveObject
EventStream<MouseEvent> get onMouseWheel => InteractiveObject.mouseWheelEvent.forTarget(this);

final EventStream<Event> onProgress #

EventStream<Event> get onProgress => FlipBook.progressEvent.forTarget(this);

final EventStream<Event> onRemoved #

inherited from DisplayObject
EventStream<Event> get onRemoved => DisplayObject.removedEvent.forTarget(this);

final EventStream<Event> onRemovedFromStage #

inherited from DisplayObject
EventStream<Event> get onRemovedFromStage => DisplayObject.removedFromStageEvent.forTarget(this);

final EventStream<RenderEvent> onRender #

inherited from DisplayObject
EventStream<RenderEvent> get onRender => DisplayObject.renderEvent.forTarget(this);

final EventStream<TextEvent> onTextInput #

inherited from InteractiveObject
EventStream<TextEvent> get onTextInput => InteractiveObject.textInputEvent.forTarget(this);

final EventStream<TouchEvent> onTouchBegin #

inherited from InteractiveObject
EventStream<TouchEvent> get onTouchBegin => InteractiveObject.touchBeginEvent.forTarget(this);

final EventStream<TouchEvent> onTouchCancel #

inherited from InteractiveObject
EventStream<TouchEvent> get onTouchCancel => InteractiveObject.touchCancelEvent.forTarget(this);

final EventStream<TouchEvent> onTouchEnd #

inherited from InteractiveObject
EventStream<TouchEvent> get onTouchEnd => InteractiveObject.touchEndEvent.forTarget(this);

final EventStream<TouchEvent> onTouchMove #

inherited from InteractiveObject
EventStream<TouchEvent> get onTouchMove => InteractiveObject.touchMoveEvent.forTarget(this);

final EventStream<TouchEvent> onTouchOut #

inherited from InteractiveObject
EventStream<TouchEvent> get onTouchOut => InteractiveObject.touchOutEvent.forTarget(this);

final EventStream<TouchEvent> onTouchOver #

inherited from InteractiveObject
EventStream<TouchEvent> get onTouchOver => InteractiveObject.touchOverEvent.forTarget(this);

final DisplayObjectContainer parent #

inherited from DisplayObject
DisplayObjectContainer get parent => _parent;

num pivotX #

inherited from DisplayObject
num get pivotX => _pivotX;
set pivotX(num value) {
 if (value is num) _pivotX = value;
 _transformationMatrixRefresh = true;
}

num pivotY #

inherited from DisplayObject
num get pivotY => _pivotY;
set pivotY(num value) {
 if (value is num) _pivotY = value;
 _transformationMatrixRefresh = true;
}

final bool playing #

bool get playing => _play;

final DisplayObject root #

inherited from DisplayObject
DisplayObject get root {

 DisplayObject currentObject = this;

 while (currentObject._parent != null)
   currentObject = currentObject._parent;

 return currentObject;
}

num rotation #

inherited from DisplayObject
num get rotation => _rotation;
set rotation(num value) {
 if (value is num) _rotation = value;
 _transformationMatrixRefresh = true;
}

num scaleX #

inherited from DisplayObject
num get scaleX => _scaleX;
set scaleX(num value) {
 if (value is num) _scaleX = value;
 _transformationMatrixRefresh = true;
}

num scaleY #

inherited from DisplayObject
num get scaleY => _scaleY;
set scaleY(num value) {
 if (value is num) _scaleY = value;
 _transformationMatrixRefresh = true;
}

Shadow shadow #

inherited from DisplayObject
Shadow get shadow => _shadow;
set shadow(Shadow value) {
 _shadow = value;
}

num skewX #

inherited from DisplayObject
num get skewX => _skewX;
set skewX(num value) {
 if (value is num) _skewX = value;
 _transformationMatrixRefresh = true;
}

num skewY #

inherited from DisplayObject
num get skewY => _skewY;
set skewY(num value) {
 if (value is num) _skewY = value;
 _transformationMatrixRefresh = true;
}

final Stage stage #

inherited from DisplayObject
Stage get stage {

 DisplayObject root = this.root;
 return (root is Stage) ? root : null;
}

bool tabEnabled #

inherited from InteractiveObject
bool tabEnabled = true

int tabIndex #

inherited from InteractiveObject
int tabIndex = 0

final int totalFrames #

int get totalFrames => _bitmapDatas.length;

final Matrix transformationMatrix #

inherited from DisplayObject
Matrix get transformationMatrix {
 /*
 _transformationMatrix.identity();
 _transformationMatrix.translate(-_pivotX, -_pivotY);
 _transformationMatrix.scale(_scaleX, _scaleY);
 _transformationMatrix.rotate(_rotation);
 _transformationMatrix.translate(_x, _y);
 */

 if (_transformationMatrixRefresh) {

   _transformationMatrixRefresh = false;

   num skewXrotation =  _skewX + _rotation;
   num skewYrotation =  _skewY + _rotation;
   num scaleX = _scaleX;
   num scaleY = _scaleY;
   num pivotX = _pivotX;
   num pivotY = _pivotY;

   // ToDo: https://bugzilla.mozilla.org/show_bug.cgi?id=661452
   if (scaleX > -0.0001 && scaleX < 0.0001) scaleX = (scaleX >= 0) ? 0.0001 : -0.0001;
   if (scaleY > -0.0001 && scaleY < 0.0001) scaleY = (scaleY >= 0) ? 0.0001 : -0.0001;

   if (skewXrotation == 0.0 && skewYrotation == 0.0) {

     _transformationMatrix.setTo(scaleX, 0.0, 0.0, scaleY, _x - pivotX * scaleX, _y - pivotY * scaleY);

   } else {

     num a, b, c, d;
     num cosX = cos(skewXrotation);
     num sinX = sin(skewXrotation);

     if (skewXrotation == skewYrotation) {
       a =   scaleX * cosX;
       b =   scaleX * sinX;
       c = - scaleY * sinX;
       d =   scaleY * cosX;
     } else {
       a =   scaleX * cos(skewYrotation);
       b =   scaleX * sin(skewYrotation);
       c = - scaleY * sinX;
       d =   scaleY * cosX;
     }

     num tx =  _x - (pivotX * a + pivotY * c);
     num ty =  _y - (pivotX * b + pivotY * d);

     _transformationMatrix.setTo(a, b, c, d, tx, ty);
   }
 }

 return _transformationMatrix;
}

var userData #

inherited from DisplayObject

Gets or sets user-defined data associated with the display object.

dynamic userData = null

bool visible #

inherited from DisplayObject
bool get visible => _visible;
set visible(bool value) {
 if (value is bool) _visible = value;
}

num width #

inherited from DisplayObject
num get width => getBoundsTransformed(this.transformationMatrix).width;
void set width(num value) {
 this.scaleX = 1;
 num normalWidth = this.width;
 this.scaleX = (normalWidth != 0.0) ? value / normalWidth : 1.0;
}

num x #

inherited from DisplayObject
num get x => _x;
set x(num value) {
 if (value is num) _x = value;
 _transformationMatrixRefresh = true;
}

num y #

inherited from DisplayObject
num get y => _y;
set y(num value) {
 if (value is num) _y = value;
 _transformationMatrixRefresh = true;
}

Methods

StreamSubscription<Event> addEventListener(String eventType, EventListener eventListener, {bool useCapture: false, int priority: 0}) #

inherited from EventDispatcher
StreamSubscription<Event> addEventListener(String eventType, EventListener eventListener, {
 bool useCapture: false, int priority: 0 }) {

 return this.on(eventType)._subscribe(eventListener, useCapture, priority);
}

void addTo(DisplayObjectContainer parent) #

inherited from DisplayObject
void addTo(DisplayObjectContainer parent) {
 parent.addChild(this);
}

bool advanceTime(num time) #

bool advanceTime(num time) {

 if (_play == false) return true;

 if (_frameTime == null) {

   _frameTime = 0.0;
   this.dispatchEvent(_progressEvent);

 } else {

   _frameTime += time;

   while (_play) {

     var frameDuration = _frameDurations[_currentFrame];
     var lastFrame = _currentFrame;
     var nextFrame = _loop ? (lastFrame + 1) % totalFrames : min(lastFrame + 1, totalFrames - 1);

     if (_frameTime < frameDuration) break;

     _currentFrame = nextFrame;
     _frameTime -= frameDuration;

     // dispatch progress event on every new frame
     if (lastFrame != nextFrame) {
       this.dispatchEvent(_progressEvent);
       if (_currentFrame != nextFrame) return true;
     }

     // dispatch complete event only on last frame
     if (lastFrame != nextFrame && nextFrame == totalFrames - 1 && _loop == false) {
       this.dispatchEvent(_completeEvent);
       if (_currentFrame != nextFrame) return true;
     }
   }
 }

 return true;
}

void applyCache(int x, int y, int width, int height, {bool debugBorder: false}) #

inherited from DisplayObject
void applyCache(int x, int y, int width, int height, {bool debugBorder: false}) {

 var pixelRatio = Stage.autoHiDpi ? _devicePixelRatio : 1.0;

 if (_cacheTexture == null) {
   _cacheTexture = new RenderTexture(width, height, true, Color.Transparent, pixelRatio);
 } else {
   _cacheTexture.resize(width, height);
 }

 _cacheRectangle = new Rectangle(x, y, width, height);
 _cacheDebugBorder = debugBorder;

 refreshCache();
}

void dispatchEvent(Event event) #

inherited from DisplayObject
void dispatchEvent(Event event) {

 List<DisplayObject> ancestors = null;

 if (event.captures || event.bubbles) {
   for(DisplayObject ancestor = parent; ancestor != null; ancestor = ancestor.parent) {
     if(ancestor._hasPropagationEventListeners(event)) {
       if (ancestors == null) ancestors = [];
       ancestors.add(ancestor);
     }
   }
 }

 if (ancestors != null && event.captures) {
   for(int i = ancestors.length - 1 ; i >= 0; i--) {
     ancestors[i]._dispatchEventInternal(event, this, EventPhase.CAPTURING_PHASE);
     if (event.stopsPropagation) return;
   }
 }

 _dispatchEventInternal(event, this, EventPhase.AT_TARGET);
 if (event.stopsPropagation) return;

 if (ancestors != null && event.bubbles) {
   for(int i = 0; i < ancestors.length; i++) {
     ancestors[i]._dispatchEventInternal(event, this, EventPhase.BUBBLING_PHASE);
     if (event.stopsPropagation) return;
   }
 }
}

Rectangle getBounds(DisplayObject targetSpace) #

inherited from DisplayObject
Rectangle getBounds(DisplayObject targetSpace) {

 Rectangle returnRectangle = new Rectangle.zero();
 Matrix matrix = (targetSpace == null) ? transformationMatrix : transformationMatrixTo(targetSpace);

 return (matrix != null) ? getBoundsTransformed(matrix, returnRectangle) : returnRectangle;
}

Rectangle getBoundsTransformed(Matrix matrix, [Rectangle returnRectangle]) #

Rectangle getBoundsTransformed(Matrix matrix, [Rectangle returnRectangle]) {

 var bitmapData = _bitmapDatas[_currentFrame];
 return _getBoundsTransformedHelper(matrix, bitmapData.width, bitmapData.height, returnRectangle);
}

Point globalToLocal(Point globalPoint) #

inherited from DisplayObject
Point globalToLocal(Point globalPoint) {

 _tmpMatrix.identity();

 for(var current = this; current != null; current = current._parent) {
   _tmpMatrix.concat(current.transformationMatrix);
 }

 _tmpMatrix.invert();

 return _tmpMatrix.transformPoint(globalPoint);
}

void gotoAndPlay(int frame) #

void gotoAndPlay(int frame) {
 _currentFrame = min(max(frame, 0), totalFrames - 1);
 _play = true;
 _frameTime = null;
}

void gotoAndStop(int frame) #

void gotoAndStop(int frame) {
 _currentFrame = min(max(frame, 0), totalFrames - 1);
 _play = false;
 _frameTime = null;
}

bool hasEventListener(String eventType) #

inherited from EventDispatcher
bool hasEventListener(String eventType) {

 var eventStreams = _eventStreams;
 if (eventStreams == null) return false;
 var eventStream = eventStreams[eventType];
 if (eventStream == null) return false;

 return eventStream.hasSubscriptions;
}

DisplayObject hitTestInput(num localX, num localY) #

DisplayObject hitTestInput(num localX, num localY) {

 var bitmapData = _bitmapDatas[_currentFrame];

 if (localX >= 0 && localY >= 0 && localX < bitmapData.width && localY < bitmapData.height)
   return this;

 return null;
}

bool hitTestObject(DisplayObject other) #

inherited from DisplayObject
bool hitTestObject(DisplayObject other) {

 var stage1 = this.stage;
 var stage2 = other.stage;

 if (stage1 == null || stage2 == null || stage1 != stage2) return false;

 var rect1 = this.getBounds(stage1);
 var rect2 = other.getBounds(stage2);

 return rect1.intersects(rect2);
}

bool hitTestPoint(num x, num y, [bool shapeFlag = false]) #

inherited from DisplayObject
bool hitTestPoint(num x, num y, [bool shapeFlag = false]) {

 var stage = this.stage;
 if (stage == null) return false;

 if (shapeFlag) {
   var matrix = stage.transformationMatrixTo(this);
   if (matrix == null) return false;

   var stagePoint = new Point(x, y);
   var localPoint = matrix.transformPoint(stagePoint);

   return this.hitTestInput(localPoint.x, localPoint.y) != null;

 } else {

   var rect = this.getBounds(stage);
   return rect.contains(x, y);
 }
}

Point localToGlobal(Point localPoint) #

inherited from DisplayObject
Point localToGlobal(Point localPoint) {

 _tmpMatrix.identity();

 for(var current = this; current != null; current = current._parent) {
   _tmpMatrix.concat(current.transformationMatrix);
 }

 return _tmpMatrix.transformPoint(localPoint);
}

void nextFrame() #

void nextFrame() {
 _currentFrame = _loop ? (_currentFrame + 1) % totalFrames : max(_currentFrame + 1, totalFrames - 1);
 _play = false;
 _frameTime = null;
}

EventStream<Event> on(String eventType) #

inherited from EventDispatcher
EventStream<Event> on(String eventType) {

 var eventStreams = _eventStreams;
 if (eventStreams == null) {
   eventStreams = new Map<String, EventStream>();
   _eventStreams = eventStreams;
 }

 var eventStream = eventStreams[eventType];
 if (eventStream == null) {
   eventStream = new EventStream._internal(this, eventType);
   eventStreams[eventType] = eventStream;
 }

 return eventStream;
}

void play() #

void play() {
 _play = true;
 _frameTime = null;
}

void prevFrame() #

void prevFrame() {
 _currentFrame = _loop ? (_currentFrame - 1) % totalFrames : min(_currentFrame - 1, 0);
 _play = false;
 _frameTime = null;
}

void refreshCache() #

inherited from DisplayObject
void refreshCache() {

 if (_cacheTexture == null) return;

 var x = _cacheRectangle.x;
 var y = _cacheRectangle.y;
 var width = _cacheRectangle.width;
 var height = _cacheRectangle.height;
 var canvas = _cacheTexture.canvas;

 var matrix = _cacheTexture.quad.drawMatrix..translate(-x, -y);
 var renderContext = new RenderContextCanvas(canvas, Color.Transparent);
 var renderState = new RenderState(renderContext, matrix);

 renderContext.clear();
 render(renderState);

 if (_filters != null) {
   var cacheBitmapData = new BitmapData.fromRenderTextureQuad(_cacheTexture.quad);
   var bounds = this.getBoundsTransformed(_identityMatrix)..offset(-x, -y);
   for(var filter in _filters) {
     var filterOverlap = filter.overlap;
     var filterBounds = bounds.clone();
     filterBounds.offset(filterOverlap.x, filterOverlap.y);
     filterBounds.inflate(filterOverlap.width, filterOverlap.height);
     filter.apply(cacheBitmapData, filterBounds.align());
   }
 }

 if (_cacheDebugBorder) {
   canvas.context2D
       ..setTransform(1.0, 0.0, 0.0, 1.0, 0.0, 0.0)
       ..lineWidth = 1
       ..lineJoin = "miter"
       ..lineCap = "butt"
       ..strokeStyle = "#FF00FF"
       ..strokeRect(0.5, 0.5, canvas.width - 1, canvas.height - 1);
 }

 _cacheTexture.update();
}

void removeCache() #

inherited from DisplayObject
void removeCache() {
 if (_cacheTexture != null) {
   _cacheTexture.dispose();
   _cacheTexture = null;
 }
}

void removeEventListener(String eventType, EventListener eventListener, {bool useCapture: false}) #

inherited from EventDispatcher
void removeEventListener(String eventType, EventListener eventListener, {
 bool useCapture: false }) {

 this.on(eventType)._unsubscribe(eventListener, useCapture);
}

void removeEventListeners(String eventType) #

inherited from EventDispatcher
void removeEventListeners(String eventType) {
 this.on(eventType).cancelSubscriptions();
}

void removeFromParent() #

inherited from DisplayObject
void removeFromParent() {
 if (_parent != null)
   _parent.removeChild(this);
}

void render(RenderState renderState) #

void render(RenderState renderState) {

 var bitmapData = _bitmapDatas[_currentFrame];
 if (bitmapData is! BitmapData) return; // dart2js_hint

 // ToDo: The dart2js hint above is necessary to get a good translation
 // of "BitmapData.render". The type check is a little bit expensive,
 // so maybe we can find a better solution. It is strange because the
 // type of "renderState" should have more effect on the dart2js
 // compilation anyway!?!

 if (clipRectangle == null) {
   bitmapData.render(renderState);
 } else {
   bitmapData.renderClipped(renderState, clipRectangle);
 }
}

void setTransform(num x, num y, [num scaleX, num scaleY, num rotation, num skewX, num skewY, num pivotX, num pivotY]) #

inherited from DisplayObject
void setTransform(num x, num y, [num scaleX, num scaleY, num rotation, num skewX, num skewY, num pivotX, num pivotY]) {
 if (x is num) _x = x;
 if (y is num) _y = y;
 if (scaleX is num) _scaleX = scaleX;
 if (scaleY is num) _scaleY = scaleY;
 if (rotation is num) _rotation = rotation;
 if (skewX is num) _skewX = skewX;
 if (skewY is num) _skewY = skewY;
 if (pivotX is num) _pivotX = pivotX;
 if (pivotY is num) _pivotY = pivotY;
 _transformationMatrixRefresh = true;
}

void stop() #

void stop() {
 _play = false;
 _frameTime = null;
}

Matrix transformationMatrixTo(DisplayObject targetSpace) #

inherited from DisplayObject
Matrix transformationMatrixTo(DisplayObject targetSpace) {

 if (targetSpace == _parent) {
   return this.transformationMatrix.clone();
 }

 if (targetSpace != null && targetSpace._parent == this) {
   return targetSpace.transformationMatrix.cloneInvert();
 }

 //------------------------------------------------

 Matrix resultMatrix = new Matrix.fromIdentity();
 DisplayObject resultObject = this;

 while(resultObject != targetSpace && resultObject._parent != null) {
   resultMatrix.concat(resultObject.transformationMatrix);
   resultObject = resultObject._parent;
 }

 if (targetSpace == null && resultObject != null) {
   resultMatrix.concat(resultObject.transformationMatrix);
   resultObject = null;
 }

 if (resultObject == targetSpace)
   return resultMatrix;

 //------------------------------------------------

 Matrix targetMatrix = new Matrix.fromIdentity();
 DisplayObject targetObject = targetSpace;

 while(targetObject != this && targetObject._parent != null) {
   targetMatrix.concat(targetObject.transformationMatrix);
   targetObject = targetObject._parent;
 }

 targetMatrix.invert();

 if (targetObject == this) {
   return targetMatrix;
 }

 if (targetObject != resultObject) {
   return null;
 }

 resultMatrix.concat(targetMatrix);

 return resultMatrix;
}