- Inheritance
- Object
- RenderFilter
- BitmapFilter
- DropShadowFilter
Constructors
- DropShadowFilter([num distance = 8, num angle = PI / 4, int color = 0xFF000000, int blurX = 4, int blurY = 4, int quality = 1, bool knockout = false, bool hideObject = false ])
Properties
- angle → num
-
The angle where the shadow is casted to.
read / write - blurX → int
-
The horizontal blur radius in the range from 0 to 64.
read / write - blurY → int
-
The vertical blur radius in the range from 0 to 64.
read / write - color → int
-
The color of the shadow.
read / write - distance → num
-
The distance from the object to the shadow.
read / write - hashCode → int
-
Get a hash code for this object.
read-only, inherited - hideObject → bool
-
read / write
- isSimple → bool
-
read-only, inherited
- knockout → bool
-
read / write
- overlap → Rectangle<int>
-
read-only
- quality → int
-
The quality of the shadow in the range from 1 to 5. A small value is sufficent for small blur radii, a high blur radius may require a heigher quality setting.
read / write - renderPassSources → List<int>
-
read-only
- renderPassTargets → List<int>
-
read-only
- runtimeType → Type
-
A representation of the runtime type of the object.
read-only, inherited
Operators
-
operator ==(
other) → bool -
The equality operator.
inherited
Methods
-
apply(
BitmapData bitmapData, [ Rectangle<num> rectangle ]) → void -
clone(
) → BitmapFilter -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a non-existent method or property is accessed.
inherited -
renderFilter(
RenderState renderState, RenderTextureQuad renderTextureQuad, int pass) → void -
toString(
) → String -
Returns a string representation of this object.
inherited