Inheritance

Constructors

DropShadowFilter([num distance = 8, num angle = PI / 4, int color = 0xFF000000, int blurX = 4, int blurY = 4, int quality = 1, bool knockout = false, bool hideObject = false ])

Properties

angle → num

The angle where the shadow is casted to.

read / write
blurX → int

The horizontal blur radius in the range from 0 to 64.

read / write
blurY → int

The vertical blur radius in the range from 0 to 64.

read / write
color → int

The color of the shadow.

read / write
distance → num

The distance from the object to the shadow.

read / write
hashCode → int

Get a hash code for this object.

read-only, inherited
hideObject → bool

read / write
isSimple → bool

read-only, inherited
knockout → bool

read / write
overlap Rectangle<int>

read-only
quality → int

The quality of the shadow in the range from 1 to 5. A small value is sufficent for small blur radii, a high blur radius may require a heigher quality setting.

read / write
renderPassSources → List<int>

read-only
renderPassTargets → List<int>

read-only
runtimeType → Type

A representation of the runtime type of the object.

read-only, inherited

Operators

operator ==(other) → bool

The equality operator.

inherited

Methods

apply(BitmapData bitmapData, [ Rectangle<num> rectangle ]) → void

clone() BitmapFilter

noSuchMethod(Invocation invocation) → dynamic

Invoked when a non-existent method or property is accessed.

inherited
renderFilter(RenderState renderState, RenderTextureQuad renderTextureQuad, int pass) → void

toString() → String

Returns a string representation of this object.

inherited